Forum Index > General > View Thread

Double Sided Texture

deepakyadav.maac
2019/06/10 06:09

Hi everyone,

I am having problem with double sided textures in cycles for 3ds Max.

Can anyone help me how to get this effect?

Thank you.

admin
2019/06/12 03:37

Hello,

This effect is possible right now, but only when using the Cycles Shader Graph material.

You can read about using that material here in the manual: https://cyclesformax.net/static/manual/material_graph/

Here's a screenshot of a material I have set up to work like this. In this example the front of the mesh will be red and the back will be blue.

https://i.imgur.com/R9MlPUy.png

The key here is the 'Backfacing' output of the 'Geometry' node, found in the Input category. Connecting this output to a 'Fac' input on either a Mix RGB node (for textures) or a Mix node (for materials) will let you independently change how each side of the mesh looks.

I'll also see what I can do about making double-sided materials usable without the Cycles Shader Graph material. Hopefully I can have something ready for the next release of the plugin to address this.